PS:use computer translate!

How to play:



MouseLeft:Drag and when the right objects are near, a collage can be made.(The contact decision is not very good, so there are a lot of problems.Sorry,QAQ)

MouseRight:Control the camera.

Initially, I wanted to make a game of life in modern society, but I found that people in modern society are not only competing for survival, but also competing for happiness.I tried to create an abstract simulation game.What I've simulated for you is a fleeting world. The intention is to use this model to explore your thoughts on human happiness.By studying social life, I came up with three rules for the game. The game is designed by three rules.

[The Law of Happiness:

1. Happiness spreads, but one person's happiness also means another's misfortune (Turing Spot, which indirectly inherits the rules of the one-dimensional game of life)

2. Happiness and misfortune kill each other, people can only be in happiness and misfortune. (The cancellation principle, eventually changed to the one or the other principle in this version)

3. When the world is destroyed (5 minutes), one side wins if it has more than the other.]

Abstract rules alone can't be played, so I need to design it as a game.

——

Theme: Happiness



Concept: Allow players to create happiness through collage elements within the confines of object collisions



Systems: Whimsical combination reaction(Beyond the Frame)

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